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Radiant Empire - Visual Novel - Uni Year One

This is some work to show the development of an interactive narrative experience.
We were only allowed to use Figma to program this to keep the scope of mechanics down.

The narrative is the opening to a larger game, which allows a branching dialogue tree of decisions
for players to make based on action and consequence. Whilst interacting with a range of characters.

200 lines of dialogue in a small project, animated character portraits.

Dialogue Style One - Character Conversing with each other

Dialogue Style One - Character Conversing with each other

Dialogue Style Two - Your decision UI

Dialogue Style Two - Your decision UI

Dialogue Style Three - When characters are talking directly to you

Dialogue Style Three - When characters are talking directly to you

Figma Board of all flows and decisions

Figma Board of all flows and decisions

Figma flow chart - prototyping the decision tree for the project

Figma flow chart - prototyping the decision tree for the project

Test Ui sketch for layout

Test Ui sketch for layout

Ui component sketches

Ui component sketches

Amellia Character design variation one

Amellia Character design variation one

Background concept and finished for project

Background concept and finished for project